Game Design

Packt Hub provides the latest news in Game Design and development, including Game Physics and Graphics. We also provide insights into the Game Design industry, and how-to guides for Unreal Engine and Leap Motion Controller.

The Exciting Features of HaxeFlixel

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This article by Jeremy McCurdy, the author of the book Haxe Game Development Essentials, uncovers the exciting features of HaxeFlixel. When getting into cross-platform...

Component-based approach of Unity

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(For more resources related to this topic, see here.) First of all, you have a project, which is essentially a folder that contains all of...

Exploring Shaders and Effects

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In this article by Jamie Dean, the author of the book Mastering Unity Shaders and Effects, we will use transparent shaders and atmospheric effects...

Controls and player movement

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In this article by Miguel DeQuadros, author of the book GameSalad Essentials, you will learn how to create your playable character. We are going to...

Unity has won the Technology and Engineering Emmy Award for excellence in engineering creativity

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Yesterday, Unity Technologies won its first Technology and Engineering Emmy Award for excellence in engineering creativity. Unity has won this award for their collaboration...
game engine

Google announces Stadia, a cloud-based game streaming service, at GDC 2019

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Yesterday, at the ongoing Game Developers Conference (GDC), Google marked its entry in the game industry with Stadia, its new cloud-based platform for streaming...

Models and Animations with Away3D 3.6

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Away3D 3.6 Essentials Take Flash to the next dimension by creating detailed, animated, and interactive 3D worlds with Away3D Create stunning 3D environments with highly...

Audio Playback

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(For more resources related to this topic, see here.) Understanding FMOD One of the main reasons why I chose FMOD for this book is that it...

The Zombie Attacks!

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 In this article by Jamie Dean author of the book Unity Character Animation with Mecanim: RAW, we will demonstrate the process of importing and...

Looking Back, Looking Forward

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In this article by Simon Jackson, author of the book Unity 3D UI Essentials we will see how the new Unity UI has long been...

Must Read in Game Dev

Why should you use Unreal Engine 4 to build Augmented and...

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This is an exciting time to be a game developer. New technologies like Virtual Reality (VR) and Augmented Reality (AR) are here and growing...

Interviews