The Exciting Features of HaxeFlixel
This article by Jeremy McCurdy, the author of the book Haxe Game Development Essentials, uncovers the exciting features of HaxeFlixel. When getting into cross-platform...
Component-based approach of Unity
(For more resources related to this topic, see here.)
First of all, you have a project, which is essentially a folder that contains all of...
Exploring Shaders and Effects
In this article by Jamie Dean, the author of the book Mastering Unity Shaders and Effects, we will use transparent shaders and atmospheric effects...
Controls and player movement
In this article by Miguel DeQuadros, author of the book GameSalad Essentials, you will learn how to create your playable character.
We are going to...
Unity has won the Technology and Engineering Emmy Award for excellence in engineering creativity
Yesterday, Unity Technologies won its first Technology and Engineering Emmy Award for excellence in engineering creativity. Unity has won this award for their collaboration...
Google announces Stadia, a cloud-based game streaming service, at GDC 2019
Yesterday, at the ongoing Game Developers Conference (GDC), Google marked its entry in the game industry with Stadia, its new cloud-based platform for streaming...
Models and Animations with Away3D 3.6
Away3D 3.6 Essentials
Take Flash to the next dimension by creating detailed, animated, and interactive 3D worlds with Away3D
Create stunning 3D environments with highly...
Audio Playback
(For more resources related to this topic, see here.)
Understanding FMOD
One of the main reasons why I chose FMOD for this book is that it...
The Zombie Attacks!
In this article by Jamie Dean author of the book Unity Character Animation with Mecanim: RAW, we will demonstrate the process of importing and...
Looking Back, Looking Forward
In this article by Simon Jackson, author of the book Unity 3D UI Essentials we will see how the new Unity UI has long been...