Home Game Development News Game Optimization News

Game Optimization News

Game Optimization and making your product as good as it can be can be fustrating. Packt Hub provides the latest news, insights and tutorials in this area to help remove the pain.

game engine

Unity switches to WebAssembly as the output format for the Unity WebGL build target

With the launch of Unity 2018.2 release last month, Unity is finally making the switch to WebAssembly as their output format for the Unity...

Dynamic Graphics

There is no question that the rendering system of modern graphics devices is complicated. Even rendering a single triangle to the screen engages many...

Scripting Strategies

 In this article by Chris Dickinson, the author of Unity 5 Game Optimization, you will learn how scripting consumes a great deal of our...

Beyond Grading

(for more resources related to this topic, see here.) Kudos As the final look of the frame is achieved during the compositing stage, there will always...

Hours 1-12: Your Quest Begins!

Dealing with the Game Jam "theme" Virtually every Jam requires that you try to make a game that fits a theme. This is either a...

Must Read in Game Dev

Introducing Zink: An OpenGL implementation on top of Vulkan

Erik Kusma Faye-Lund, a graphics programmer, introduced Zink on Wednesday. Zinc is an OpenGL implementation on top of Vulkan. It is a Mesa Gallium...

Uses of Machine Learning in Gaming

Must Read in Game Development

Introducing Zink: An OpenGL implementation on top of Vulkan

Erik Kusma Faye-Lund, a graphics programmer, introduced Zink on Wednesday. Zinc is an OpenGL implementation on top of Vulkan. It is a Mesa Gallium...

Uses of Machine Learning in Gaming

Interviews