Game objective

In this article by Alan Thorn, author of the book Mastering Unity 5.x, we will see what the game objective is and asset preparation. Every...

Customizing the Player Character

One of the key features of an RPG is to be able to customize your character player. In this article by Vahe Karamian, author...

An Introduction to AWS Lumberyard Game Development

In this article by Dr. Edward Lavieri, author of the book Learning AWS Lumberyard Game Development, you will learn what the Lumberyard game engine means...

The Third Dimension

In this article by Sebastián Di Giuseppe, author of the book, Building a 3D game with LibGDX, describes about how to work in 3...

Packaging the Game

A game is not just an art, code, and a game design packaged within an executable. You have to deal with stores, publishers, ratings,...

Development Tricks with Unreal Engine 4

In this article by Benjamin Carnall, the author of Unreal Engine 4 by Example, we will look at some development tricks with Unreal Engine 4. (For more...

First Person Shooter Part 1 – Creating Exterior Environments

In this article by John P. Doran, the author of the book Unity 5.x Game Development Blueprints, we will be creating a first-person shooter;...

Creating a Coin Material

In this article by Alan Thorn, the author of Unity 5.x By Example, the coin object, as a concept, represents a basic or fundamental...

Ragdoll Physics

In this article we will learn how to apply Ragdoll physics to a character. (For more resources related to this topic, see here.) Applying Ragdoll physics...

Lighting basics

In this article by Satheesh PV, author of the book Unreal Engine 4 Game Development Essentials, we will learn that lighting is an important factor in...

Must Read in Game Dev

Working with Unity Variables to script powerful Unity 2017 games

In this tutorial, you will learn how to work with the different variables available with the Unity 2017 platform. We will show you how...

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SDLC puts process at the center of software engineering

What is SDLC? SDLC stands for software development lifecycle. It refers to all of the different steps that software engineers need to take when building...

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