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Blender is a 3D creation suite that offers the entirety of the 3D pipeline including modeling, rigging, animation, simulation, rendering, compositing, and motion tracking. It allows video editing as well as game creation.
What’s new in Blender 2.8?
Blender 2.8 comes with EEVEE, a new physically based real-time renderer. EEVEE works as a renderer for final frames, and also as the engine driving Blender’s real-time viewport. It consists of advanced features like volumetrics, screen-space reflections and refractions, subsurface scattering, soft and contact shadows, depth of field, camera motion blur and bloom.
A new 3D Viewport
There’s a new and modern 3D viewport that was completely rewritten. It can help optimize the modern graphics cards as well as add powerful new features. It consists of a workbench engine that helps visualize your scene in flexible ways. EEVEE also helps power the viewport to enable interactive modeling and painting with PBR materials.
There are a new and improved 2D drawing capabilities, which include a new Grease Pencil. Grease Pencil is a powerful and new 2D animation system that was added, with a native 2D grease pencil object type, modifier, and shader effects. In a nutshell, it helps to create a user-friendly interface for the 2D artist.
Blender 2.8 introduces ‘collections’, a new concept that lets you organize your scene with the help of Collections and View Layers.
Blender 2.8 comes with a new feature called Cycles that includes new principled volume and hair shaders, bevel and ambient occlusion shaders, along with many other improvements and optimizations.
- Dependency Graph: In blender 2.8, the core object evaluation and computation system have been rewritten. Blender offers better performance for modern many-core CPUs as well as for new features in the future releases.
- Multi-object editing: Blender 2.8 comes with multiple-object editing that allows you to enter edit modes for multiple objects together.
For more information, check out the official Blender 2.8 release notes.