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Yesterday, Unity Technologies won its first Technology and Engineering Emmy Award for excellence in engineering creativity. Unity has won this award for their collaboration with Disney Television Animation on the broadcast-quality shorts Baymax Dreams. The National Academy of Television Arts and Sciences (NATAS), a service organization for advancement in arts and sciences of television, have acknowledged the efforts taken by Unity in Baymax Dreams. Earlier this month Unity also won an Emmy for 3D Engine Software for the Production of Animation.

Baymax Dreams series is based on the story of a 14-year old tech genius Hiro and his robot, named, Baymax. The characterization and the visual effects are mesmerizing.

Different Unity teams from animation, films, Virtual Reality (VR), and gaming, united for this creative project. They designed the entire workflow and matched it as per the story and the vision of the director. Graphics Engineer, John Parsaie used Unity’s High Definition Render Pipeline (HDRP) to create materials like Baymax’s emissive ‘night light’. He also worked with the Unity artist, Keijiro Takahashi on the voxelization effect. This effect can be seen, when Baymax first enters his dream state.

The characters and artwork were built and reviewed in VR. This, of course, helped in increasing clarity and imagining the visuals better. This also enabled experimenting with different styles and formats.

The team at Unity made use of multiple methods, including, Unity’s multi-track sequencer, Timeline and Cinemachine’s suite of smart cameras and Post-Processing Stack v2. These were used for layout, lighting, and compositing.

To read more about this news, check out the official blog post by Unity. The Technology and Engineering Emmy® Awards in partnership with the NAB show (National Association of Broadcasters) will be held in Las Vegas on Sunday, April 7, 2019.

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