Away3D 3.6: Applying Light and Pixel Bender materials
Away3D 3.6 Essentials
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Tips and Tricks on Away3D 3.6
Away3D 3.6 Essentials
Take Flash to the next dimension by creating detailed, animated, and interactive 3D worlds with Away3D
Determining the current frame rate
When we talk...
Configuration and Handy Tweaks for UDK
(For more resources on UDK, see here.)
Groundwork for adjusting configuration defaults
In this article we'll build up from simply changing some trivial configuration settings to...
Using Specular in Unity
(For more resources related to this topic, see here.)
The specularity of an object surface simply describes how shiny it is. These types of effects...
Audio Playback
(For more resources related to this topic, see here.)
Understanding FMOD
One of the main reasons why I chose FMOD for this book is that it...
Component-based approach of Unity
(For more resources related to this topic, see here.)
First of all, you have a project, which is essentially a folder that contains all of...
Creating the ice and snow materials
(For more resources related to this topic, see here.)
Getting ready
We will create the ice and the snow using a single material, and mix them...
Using the Leap Motion Controller with Arduino
This article by Brandon Sanders, the author of the book Mastering Leap Motion, focuses on what he specializes in—hardware. While normal applications are all...
Looking Back, Looking Forward
In this article by Simon Jackson, author of the book Unity 3D UI Essentials we will see how the new Unity UI has long been...
Controls and player movement
In this article by Miguel DeQuadros, author of the book GameSalad Essentials, you will learn how to create your playable character.
We are going to...