The Zombie Attacks!

 In this article by Jamie Dean author of the book Unity Character Animation with Mecanim: RAW, we will demonstrate the process of importing and...

Adding Fog to Your Games

In this article by Muhammad A.Moniem, author of the book Unreal Engine Lighting and Rendering Essentials speaks about rendering without mentioning one of the...

Overview of Unreal Engine 4

In this article by Katax Emperor and Devin Sherry, author of the book Unreal Engine Physics Essentials, we will discuss and evaluate the basic 3D...

Global Illumination

In this article by Volodymyr Gerasimov, the author of the book, Building Levels in Unity, you will see two types of lighting that you...

Sprites in Action

In this article by Milcho G. Milchev, author of the book SFML Essentials, we will see how we can use SFML to create a...

Controls and player movement

In this article by Miguel DeQuadros, author of the book GameSalad Essentials, you will learn how to create your playable character. We are going to...

Looking Back, Looking Forward

In this article by Simon Jackson, author of the book Unity 3D UI Essentials we will see how the new Unity UI has long been...

Using the Leap Motion Controller with Arduino

This article by Brandon Sanders, the author of the book Mastering Leap Motion, focuses on what he specializes in—hardware. While normal applications are all...

Creating the ice and snow materials

(For more resources related to this topic, see here.) Getting ready We will create the ice and the snow using a single material, and mix them...

Component-based approach of Unity

(For more resources related to this topic, see here.) First of all, you have a project, which is essentially a folder that contains all of...

Must Read in Game Dev

Working with Unity Variables to script powerful Unity 2017 games

In this tutorial, you will learn how to work with the different variables available with the Unity 2017 platform. We will show you how...

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SDLC puts process at the center of software engineering

What is SDLC? SDLC stands for software development lifecycle. It refers to all of the different steps that software engineers need to take when building...

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