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Game Design News

Packt Hub provides the latest news in Game Design and development, including Game Physics and Graphics. We also provide insights into the Game Design industry, and how-to guides for Unreal Engine and Leap Motion Controller.

game engine

Introducing Zink: An OpenGL implementation on top of Vulkan

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Erik Kusma Faye-Lund, a graphics programmer, introduced Zink on Wednesday. Zinc is an OpenGL implementation on top of Vulkan. It is a Mesa Gallium...
game engine

Valve’s Steam Play Beta uses Proton, a modified WINE, allowing Linux gamers to play...

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To provide compatibility with a wide range of Windows-only games to all Linux users, a Beta version of the new and improved Steam Play...
CEE 2016 exhibition of electronics in Kiev, Ukraine.

Game Engine Wars: Unity vs Unreal Engine

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Ready Players. One Two Three! We begin with the epic battle between the two most prominent game engines out there: Unity vs Unreal Engine....

Turn Your Life into a Gamified Experience with Unity

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In this article for by Lauren S. Ferro from the book Gamification with Unity 5.x we will look into a Gamified experience with Unity. In...

Exploring Shaders and Effects

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In this article by Jamie Dean, the author of the book Mastering Unity Shaders and Effects, we will use transparent shaders and atmospheric effects...

The Vertex Functions

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In this article by Alan Zucconi, author of the book Unity 5.x Shaders and Effects Cookbook, we will see that the term shader originates...

UI elements and their implementation

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In this article by Francesco Sapio, author of the book Unity UI Cookbook, we will see often in games, there are menus that have shortcuts....

The Exciting Features of HaxeFlixel

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This article by Jeremy McCurdy, the author of the book Haxe Game Development Essentials, uncovers the exciting features of HaxeFlixel. When getting into cross-platform...

Overview of Physics Bodies and Physics Materials

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In this article by Katax Emperor and Devin Sherry, author of the book Unreal Engine Physics Essentials, we will take a deeper look at...

The Zombie Attacks!

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 In this article by Jamie Dean author of the book Unity Character Animation with Mecanim: RAW, we will demonstrate the process of importing and...

Must Read in Game Dev

Why should you use Unreal Engine 4 to build Augmented and...

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This is an exciting time to be a game developer. New technologies like Virtual Reality (VR) and Augmented Reality (AR) are here and growing...

Interviews