Introducing Zink: An OpenGL implementation on top of Vulkan
Erik Kusma Faye-Lund, a graphics programmer, introduced Zink on Wednesday. Zinc is an OpenGL implementation on top of Vulkan. It is a Mesa Gallium...
Valve’s Steam Play Beta uses Proton, a modified WINE, allowing Linux gamers to play...
To provide compatibility with a wide range of Windows-only games to all Linux users, a Beta version of the new and improved Steam Play...
Game Engine Wars: Unity vs Unreal Engine
Ready Players. One Two Three! We begin with the epic battle between the two most prominent game engines out there: Unity vs Unreal Engine....
Turn Your Life into a Gamified Experience with Unity
In this article for by Lauren S. Ferro from the book Gamification with Unity 5.x we will look into a Gamified experience with Unity. In...
Exploring Shaders and Effects
In this article by Jamie Dean, the author of the book Mastering Unity Shaders and Effects, we will use transparent shaders and atmospheric effects...
The Vertex Functions
In this article by Alan Zucconi, author of the book Unity 5.x Shaders and Effects Cookbook, we will see that the term shader originates...
The Exciting Features of HaxeFlixel
This article by Jeremy McCurdy, the author of the book Haxe Game Development Essentials, uncovers the exciting features of HaxeFlixel. When getting into cross-platform...
Overview of Physics Bodies and Physics Materials
In this article by Katax Emperor and Devin Sherry, author of the book Unreal Engine Physics Essentials, we will take a deeper look at...
The Zombie Attacks!
In this article by Jamie Dean author of the book Unity Character Animation with Mecanim: RAW, we will demonstrate the process of importing and...
Adding Fog to Your Games
In this article by Muhammad A.Moniem, author of the book Unreal Engine Lighting and Rendering Essentials speaks about rendering without mentioning one of the...