Game Design

Packt Hub provides the latest news in Game Design and development, including Game Physics and Graphics. We also provide insights into the Game Design industry, and how-to guides for Unreal Engine and Leap Motion Controller.

game engine

Introducing Zink: An OpenGL implementation on top of Vulkan

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Erik Kusma Faye-Lund, a graphics programmer, introduced Zink on Wednesday. Zinc is an OpenGL implementation on top of Vulkan. It is a Mesa Gallium...
game engine

Valve’s Steam Play Beta uses Proton, a modified WINE, allowing Linux gamers to play...

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To provide compatibility with a wide range of Windows-only games to all Linux users, a Beta version of the new and improved Steam Play...
CEE 2016 exhibition of electronics in Kiev, Ukraine.

Game Engine Wars: Unity vs Unreal Engine

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Ready Players. One Two Three! We begin with the epic battle between the two most prominent game engines out there: Unity vs Unreal Engine....

Turn Your Life into a Gamified Experience with Unity

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In this article for by Lauren S. Ferro from the book Gamification with Unity 5.x we will look into a Gamified experience with Unity. In...

Exploring Shaders and Effects

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In this article by Jamie Dean, the author of the book Mastering Unity Shaders and Effects, we will use transparent shaders and atmospheric effects...

The Vertex Functions

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In this article by Alan Zucconi, author of the book Unity 5.x Shaders and Effects Cookbook, we will see that the term shader originates...

The Exciting Features of HaxeFlixel

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This article by Jeremy McCurdy, the author of the book Haxe Game Development Essentials, uncovers the exciting features of HaxeFlixel. When getting into cross-platform...

Overview of Physics Bodies and Physics Materials

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In this article by Katax Emperor and Devin Sherry, author of the book Unreal Engine Physics Essentials, we will take a deeper look at...

The Zombie Attacks!

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 In this article by Jamie Dean author of the book Unity Character Animation with Mecanim: RAW, we will demonstrate the process of importing and...

Adding Fog to Your Games

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In this article by Muhammad A.Moniem, author of the book Unreal Engine Lighting and Rendering Essentials speaks about rendering without mentioning one of the...

Must Read in Game Dev

Why should you use Unreal Engine 4 to build Augmented and...

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This is an exciting time to be a game developer. New technologies like Virtual Reality (VR) and Augmented Reality (AR) are here and growing...

Interviews