Home Game Development News Game Design News

Game Design News

Packt Hub provides the latest news in Game Design and development, including Game Physics and Graphics. We also provide insights into the Game Design industry, and how-to guides for Unreal Engine and Leap Motion Controller.

Creating the ice and snow materials

0
(For more resources related to this topic, see here.) Getting ready We will create the ice and the snow using a single material, and mix them...

Using Specular in Unity

0
(For more resources related to this topic, see here.) The specularity of an object surface simply describes how shiny it is. These types of effects...
cake

Blender celebrates its 25th birthday!

0
Blender, a free and open source 3D computer graphics software, celebrated its 25th birthday yesterday. Blender team celebrated the birthday by publishing a post...

Adding Fog to Your Games

0
In this article by Muhammad A.Moniem, author of the book Unreal Engine Lighting and Rendering Essentials speaks about rendering without mentioning one of the...

Configuration and Handy Tweaks for UDK

0
(For more resources on UDK, see here.) Groundwork for adjusting configuration defaults In this article we'll build up from simply changing some trivial configuration settings to...

The Vertex Functions

0
In this article by Alan Zucconi, author of the book Unity 5.x Shaders and Effects Cookbook, we will see that the term shader originates...
game engine

Valve’s Steam Play Beta uses Proton, a modified WINE, allowing Linux gamers to play...

0
To provide compatibility with a wide range of Windows-only games to all Linux users, a Beta version of the new and improved Steam Play...

Global Illumination

0
In this article by Volodymyr Gerasimov, the author of the book, Building Levels in Unity, you will see two types of lighting that you...

Component-based approach of Unity

0
(For more resources related to this topic, see here.) First of all, you have a project, which is essentially a folder that contains all of...
game engine

Introducing Zink: An OpenGL implementation on top of Vulkan

0
Erik Kusma Faye-Lund, a graphics programmer, introduced Zink on Wednesday. Zinc is an OpenGL implementation on top of Vulkan. It is a Mesa Gallium...

Must Read in Game Dev

Why should you use Unreal Engine 4 to build Augmented and...

0
This is an exciting time to be a game developer. New technologies like Virtual Reality (VR) and Augmented Reality (AR) are here and growing...

Interviews