Procedural Level Generation

 In this article by Dale Green, the author of the book Procedural Content Generation for C++ Game Development, the most iconic and defining feature of rogue-like...

Finding Your Way

 This article by Ray Barrera, the author of Unity AI Game Programming Second Edition, covers the following topics: A* Pathfinding algorithm A custom A* Pathfinding implementation (For...

Limits of Game Data Analysis

(For more resources related to this topic, see here.) Which game analytics should be used This section will focus on the role data that should take...

Introduction to AI

(For more resources related to this topic, see here.) Artificial Intelligence (AI) Living organisms such as animals and humans have some sort of intelligence that helps...

Must Read in Game Dev

Unreal Engine 4.20 released with focus on mobile and immersive (AR/VR/MR)...

Following the release of Unreal Engine 4.19 this April, Epic games have launched the Unreal Engine 4.20. This major update focuses on enhancing scalability...

Must Read in Game Development

Unreal Engine 4.20 released with focus on mobile and immersive (AR/VR/MR)...

Following the release of Unreal Engine 4.19 this April, Epic games have launched the Unreal Engine 4.20. This major update focuses on enhancing scalability...

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