Game AI News

Creating intelligent and believable Game AI can be challenging. With all the new changes in artificial intelligence it can be difficult to keep up. Packt Hub provides the latest news, insights and tutorials in Game AI to help keep you up to date.

Techniques and Practices of Game AI

In this article by Peter L Newton, author of the book Learning Unreal AI Programming, we will understand the fundamental techniques and practices of game...

The PCG Game Board

In this article by Ryan Watkins, author of the book Procedural Content Generation for Unity Game Development, explains the core functionality of the PCG...

Procedural Level Generation

 In this article by Dale Green, the author of the book Procedural Content Generation for C++ Game Development, the most iconic and defining feature of rogue-like...

Finding Your Way

 This article by Ray Barrera, the author of Unity AI Game Programming Second Edition, covers the following topics: A* Pathfinding algorithm A custom A* Pathfinding implementation (For...

Limits of Game Data Analysis

(For more resources related to this topic, see here.) Which game analytics should be used This section will focus on the role data that should take...

Introduction to AI

(For more resources related to this topic, see here.) Artificial Intelligence (AI) Living organisms such as animals and humans have some sort of intelligence that helps...

Must Read in Game Dev

Unity Benchmark report approves WebAssembly load times and performance in popular...

Unity has released a benchmarking report after two years since the last Unity Benchmark report comparing the performance and load times of WebAssembly with asm.js....

Must Read in Game Development

Unity Benchmark report approves WebAssembly load times and performance in popular...

Unity has released a benchmarking report after two years since the last Unity Benchmark report comparing the performance and load times of WebAssembly with asm.js....

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