Game AI News

Creating intelligent and believable Game AI can be challenging. With all the new changes in artificial intelligence it can be difficult to keep up. Packt Hub provides the latest news, insights and tutorials in Game AI to help keep you up to date.

Self drive car, autopilot, driverless car

Anthony Levandowski announces Pronto AI and makes a coast-to-coast self-driving trip

Anthony Levandowski is back in the self-driving space with a new company. Pronto AI. This Tuesday, he announced on a blog post on Medium...
game engine

Unity releases ML-Agents toolkit v0.5 with Gym interface, a new suite of learning environments

In their commitment to become the go-to platform for Artificial Intelligence, Unity has released a new version of their ML-Agents Toolkit.  ML-Agents toolkit v0.5...

Best game engines for Artificial Intelligence game development

"A computer would deserve to be called intelligent if it could deceive a human into believing that it was human" — Alan Turing It is...
video

Unite Berlin 2018 Keynote: Unity partners with Google, launches Ml-Agents ToolKit 0.4, Project MARS...

Unite Berlin 2018, the Unity annual developer conference, kicked off on June 19’ 2018. This three-day extravaganza will take you through a thrilling ride...

Developing Games Using AI

In this article, MicaelDaGraça, the author of the book, Practical Game AI Programming, we will be covering the following points to introduce you to...

Using a collider-based system

In this article by Jorge Palacios, the author of the book Unity 5.x Game AI Programming Cookbook, you will learn how to implement agent...

Techniques and Practices of Game AI

In this article by Peter L Newton, author of the book Learning Unreal AI Programming, we will understand the fundamental techniques and practices of game...

The PCG Game Board

In this article by Ryan Watkins, author of the book Procedural Content Generation for Unity Game Development, explains the core functionality of the PCG...

Procedural Level Generation

 In this article by Dale Green, the author of the book Procedural Content Generation for C++ Game Development, the most iconic and defining feature of rogue-like...

Finding Your Way

 This article by Ray Barrera, the author of Unity AI Game Programming Second Edition, covers the following topics: A* Pathfinding algorithm A custom A* Pathfinding implementation (For...

Must Read in Game Dev

Epic Games announces: Epic MegaGrants, RTX-powered Ray tracing demo, and free...

Epic Games, an American video game and software development company, made a series of announcements, earlier this week. These include: Epic Game’s CEO, Tim...

Must Read in Game Development

Epic Games announces: Epic MegaGrants, RTX-powered Ray tracing demo, and free...

Epic Games, an American video game and software development company, made a series of announcements, earlier this week. These include: Epic Game’s CEO, Tim...

Interviews