Game Design

Packt Hub provides the latest news in Game Design and development, including Game Physics and Graphics. We also provide insights into the Game Design industry, and how-to guides for Unreal Engine and Leap Motion Controller.

Sprites in Action

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In this article by Milcho G. Milchev, author of the book SFML Essentials, we will see how we can use SFML to create a...

Overview of Unreal Engine 4

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In this article by Katax Emperor and Devin Sherry, author of the book Unreal Engine Physics Essentials, we will discuss and evaluate the basic 3D...

Materials, Lights and Shading Techniques with Away3D 3.6

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The difference between textures and materials Throughout this article, a number of references will be made to materials and textures. A texture is simply an...

Tips and Tricks on Away3D 3.6

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  Away3D 3.6 Essentials Take Flash to the next dimension by creating detailed, animated, and interactive 3D worlds with Away3D Determining the current frame rate When we talk...

Away3D 3.6: Applying Animated and Composite materials

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  Away3D 3.6 Essentials Take Flash to the next dimension by creating detailed, animated, and interactive 3D worlds with Away3D         Animated materials As mentioned above...

Creating and Warping 3D Text with Away3D 3.6

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  Away3D 3.6 Essentials The external library, swfvector, is contained in the wumedia package. More information about the swfvector library can be found at http://code.google.com/p/swfvector/. This...

Away3D 3.6: Applying Basic and Bitmap Materials

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Away3D 3.6 Essentials Take Flash to the next dimension by creating detailed, animated, and interactive 3D worlds with Away3D Create stunning 3D environments with highly...

Away3D 3.6: Applying Light and Pixel Bender materials

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  Away3D 3.6 Essentials ...

Must Read in Game Dev

Why should you use Unreal Engine 4 to build Augmented and...

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This is an exciting time to be a game developer. New technologies like Virtual Reality (VR) and Augmented Reality (AR) are here and growing...

Interviews