Sprites in Action
In this article by Milcho G. Milchev, author of the book SFML Essentials, we will see how we can use SFML to create a...
Overview of Unreal Engine 4
In this article by Katax Emperor and Devin Sherry, author of the book Unreal Engine Physics Essentials, we will discuss and evaluate the basic 3D...
Materials, Lights and Shading Techniques with Away3D 3.6
The difference between textures and materials
Throughout this article, a number of references will be made to materials and textures. A texture is simply an...
Tips and Tricks on Away3D 3.6
Away3D 3.6 Essentials
Take Flash to the next dimension by creating detailed, animated, and interactive 3D worlds with Away3D
Determining the current frame rate
When we talk...
Away3D 3.6: Applying Animated and Composite materials
Away3D 3.6 Essentials
Take Flash to the next dimension by creating detailed, animated, and interactive 3D worlds with Away3D
Animated materials
As mentioned above...
Creating and Warping 3D Text with Away3D 3.6
Away3D 3.6 Essentials
The external library, swfvector, is contained in the wumedia package. More information about the swfvector library can be found at http://code.google.com/p/swfvector/. This...
Away3D 3.6: Applying Basic and Bitmap Materials
Away3D 3.6 Essentials
Take Flash to the next dimension by creating detailed, animated, and interactive 3D worlds with Away3D
Create stunning 3D environments with highly...
Away3D 3.6: Applying Light and Pixel Bender materials
Away3D 3.6 Essentials
...