Overview of Unreal Engine 4
In this article by Katax Emperor and Devin Sherry, author of the book Unreal Engine Physics Essentials, we will discuss and evaluate the basic 3D...
Global Illumination
In this article by Volodymyr Gerasimov, the author of the book, Building Levels in Unity, you will see two types of lighting that you...
Sprites in Action
In this article by Milcho G. Milchev, author of the book SFML Essentials, we will see how we can use SFML to create a...
Controls and player movement
In this article by Miguel DeQuadros, author of the book GameSalad Essentials, you will learn how to create your playable character.
We are going to...
Looking Back, Looking Forward
In this article by Simon Jackson, author of the book Unity 3D UI Essentials we will see how the new Unity UI has long been...
Using the Leap Motion Controller with Arduino
This article by Brandon Sanders, the author of the book Mastering Leap Motion, focuses on what he specializes in—hardware. While normal applications are all...
Creating the ice and snow materials
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Getting ready
We will create the ice and the snow using a single material, and mix them...
Component-based approach of Unity
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First of all, you have a project, which is essentially a folder that contains all of...
Audio Playback
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Understanding FMOD
One of the main reasons why I chose FMOD for this book is that it...
Using Specular in Unity
(For more resources related to this topic, see here.)
The specularity of an object surface simply describes how shiny it is. These types of effects...