Adding Bodies to the World
(For more resources related on Spring, see here.)
Creating a fixture
A fixture is used to bind the shape on a body, and to define its...
Ordering the Buildings in Flash Virtual Worlds
(For more resources on Flash, see here.)
Ordering the buildings
The buildings are not well placed on the map. They overlap with each other in a...
Warfare Unleashed Implementing Gameplay
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Equipping the entities
The SceneNode base class was inherited by the Entity class. Entities are the central...
Flash Multiplayer Virtual World with SmartFoxServer Using Embedded Web Server and Database
(For more resources on Flash, see here.)
Unlike a deployment environment, it is common to have just once machine acting both as server and client...
Moving the Space Pod Using Touch
Moving the Space Pod Using Touch
This article written by, Frahaan Hussain, Arutosh Gurung, and Gareth Jones, authors of the book Cocos2d-x Game Development Essentials,...
Anatomy of a Sprite Kit project
(For more resources related to this topic, see here.)
A Sprite Kit project consists of things usual to any iOS project. It has the AppDelegate,...
Adding a Graphical User Interface
In this article by Dr. Edward Lavieri, the author of Getting Started with Unity 5, you will learn how to use Unity 5's new...
Developing Flood Control using XNA Game Development
(For more resources on XNA, see here.)
Animated pieces
We will define three different types of animated pieces: rotating, falling, and fading. The animation for each...
Creating Cool Content
In this article by Alex Ogorek, author of the book Mastering Cocos2d Game Development you'll be learning how to implement the really complex, subtle game...
Cross-platform Building
In this article by Karan Sequeira, author of the book Cocos2d-x Game Development Blueprints, we'll leverage the awesome aspect of Cocos2d-x to build one of...