Integrating iOS Features Using MonoTouch

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(For more resources on this topic, see here.) Mobile devices offer a handful of features to the user. Creating an application that interacts with those...

Appcelerator Titanium: Creating Animations, Transformations, and Understanding Drag-and-drop

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(For more resources related to this subject, see here.) Animating a View using the "animate" method Any Window, View, or Component in Titanium can be animated...

Sencha Touch: Catering Form Related Needs

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(For more resources on Sencha Touch, see here.) Most of the useful applications not only present the data, but also accept inputs from their users....

Geolocation and Accelerometer APIs

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(For more resources on iOS, see here.) The iOS family makes use of many onboard sensors including the three-axis accelerometer, digital compass, camera, microphone, and...

Debugging with OpenGL ES in iOS 5

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(For more resources on Debugging with OpenGL ES in iOS 5, see here.) The Open Graphics Library (OpenGL) can be simply defned as a software...

HTML5: Mobile Setup and Optimization

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(For more resources on this topic, see here.) Introduction While there are many operating systems (OS) as well as device makers, inevitably there could be cross-browser...

HTML5 and the Mobile Web

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(For more resources on this topic, see here.) Introduction Both HTML5 and mobile web are promising technologies. Both have relatively short histories. In this article, most...

Creating, Compiling, and Deploying Native Projects from the Android NDK

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(For more resources on Android, see here.) Compiling and deploying NDK sample applications I guess you cannot wait anymore to test your new development environment. So...

Creating a Simple Application in Sencha Touch

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  (For more resources on this topic, see here.) Setting up your folder structure Before we get started, you need to be sure that you've set up...

Sencha Touch: Layouts Revisited

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  (For more resources on this topic, see here.) The reader can benefit from the previous article on The Various Components in Sencha Touch. The base component...

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Understanding the Foundation of Protocol-oriented Design

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When Apple announced Swift 2 at the World Wide Developers Conference (WWDC) in 2016, they also declared that Swift was the world’s first protocol-oriented...

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