Cross-Platform Mobile Development

Packt Hub provides the newest insights and opinions from the cross-platform mobile development community. Whether you’re a Xamarin or Titanium developer, we’ll have you covered.

Introducing RubyMotion and the Hello World app

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(For more resources related to this topic, see here.) If you're reading this, you're either searching for an understanding of how RubyMotion can give you...

Coding for the Real-time Web

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(For more resources related to this topic, see here.) As the lines between web apps and traditional desktop apps blur, our users have come to...

Creating a Puzzle App

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(For more resources related to this topic, see here.) A quick introduction to puzzle games Puzzle games are a genre of video games that have been...

Android Fragmentation Management

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(For more resources related to this topic, see here.) Smartphones, by now, have entered our lives not only as users and consumers but also as...

Kendo UI Mobile – Exploring Mobile Widgets

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(For more resources related to this topic, see here.) Kendo Mobile widgets basics All Kendo Mobile widgets inherit from the base class kendo.mobile.ui.Widget, which is inherited...

Basic Security Approaches

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(For more resources related to this topic, see here.) Security, privacy, and safeguards for intellectual property are at the front of the minds of those...

Creating Quizzes

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(For more resources related to this topic, see here.) Creating a short-answer question For this task, we will create a card to host an interface for...

Gesture

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(For more resources related to this topic, see here.) Gestures While there are ongoing arguments in the courts of America at the time of writing over...

Social Networks

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(For more resources related to this topic, see here.) One window to rule them all Since we want to give our users the ability to post...

Building a Hello World application

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(For more resources related to this topic, see here.) The Hello World application In the previous sections, we saw how to set up environments for development...

Must Read in Mobile

Understanding the Foundation of Protocol-oriented Design

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When Apple announced Swift 2 at the World Wide Developers Conference (WWDC) in 2016, they also declared that Swift was the world’s first protocol-oriented...

Interviews