Cross-Platform Mobile Development

Packt Hub provides the newest insights and opinions from the cross-platform mobile development community. Whether you’re a Xamarin or Titanium developer, we’ll have you covered.

Getting Started with LiveCode for Mobile

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  (For more resources on Mobile Development, see here.) iOS, Android, or both? It could be that you only have an interest in iOS or only in...

Page Events

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(For more resources related to this topic, see here.) Page initialization events The jQuery Mobile framework provides the page plugin which automatically handles page initialization events....

Hooking into native events

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(For more resources related to this topic, see here.) Pausing your application Although we want our users to spend their time solely on our applications, they...

Implementing the data model

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(For more resources related to this topic, see here.) Getting on with it Before we define our model, let's define a namespace where it will live....

Titanium Best Practices

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(For more resources related to this topic, see here.) CommonJS CommonJS is a set of specifications, and its purpose is to give a common guide to...

So, what is ForgedUI?

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(For more resources related to this topic, see here.) ForgedUI is a Titanium Studio third-party WYSIWYG (what you see is what you get) module created...

Getting Started with PlayStation Mobile

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(For more resources related to this topic, see here.) The PlayStation Mobile (PSM) SDK represents an exciting opportunity for game developers of all stripes, from...

Cloud-enabling Your Apps

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(For more resources related to this topic, see here.) Which cloud services can you use with Titanium? Here is a comparison of the services offered by...

QR Codes, Geolocation, Google Maps API, and HTML5 Video

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(For more resources related to this topic, see here.) QR codes We love our smartphones. We love showing off what our smartphones can do. So, when...

The Decider: External APIs

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(For more resources related to this topic, see here.) Using an external API APIs are provided as a service from many different companies. This is not...

Must Read in Mobile

Understanding the Foundation of Protocol-oriented Design

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When Apple announced Swift 2 at the World Wide Developers Conference (WWDC) in 2016, they also declared that Swift was the world’s first protocol-oriented...

Interviews