Cross-Platform Mobile Development

Packt Hub provides the newest insights and opinions from the cross-platform mobile development community. Whether you’re a Xamarin or Titanium developer, we’ll have you covered.

Using Location Data with PhoneGap

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(For more resources related to this topic, see here.) An introduction to Geolocation The term geolocation is used in order to refer to the identification...

Styling the User Interface

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(For more resources related to this topic, see here.) Styling components versus themes Before we get into this article, it's important to have a good understanding...

Geolocation – using PhoneGap features to improve an app’s functionality, write once use everywhere

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(For more resources related to this topic, see here.) Step 1 – define global variables We include the following variables and functions in our file: var map; var...

Making POIApp Location Aware

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(For more resources related to this topic, see here.) Location services While working with location services on the Android platform, you will primarily work with an...

What is NGUI?

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(For more resources related to this topic, see here.) The Next-Gen User Interface kit is a plugin for Unity 3D. It has the great advantage...

Intents for Mobile Components

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(For more resources related to this topic, see here.) Common mobile components Due to the open source nature of the Android operating system, many different companies...

XamChat – a Cross-platform App

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(For more resources related to this topic, see here.) Describing our sample application concept The concept is simple: a chat application that uses a standard Internet...

Adding Graphics to the Map

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(For more resources related to this topic, see here.) Graphics are points, lines, or polygons that are drawn on top of your map in a...

Mobile application development with IBM Worklight

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(For more resources related to this topic, see here.) The mobile industry is evolving rapidly with an increasing number of mobile devices, such as smartphones...

Working with the sharing plugin

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(For more resources related to this topic, see here.) Now that we've dealt with the device events, let's get to the real meat of the...

Must Read in Mobile

Understanding the Foundation of Protocol-oriented Design

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When Apple announced Swift 2 at the World Wide Developers Conference (WWDC) in 2016, they also declared that Swift was the world’s first protocol-oriented...

Interviews