Introduction to HLSL in 3D Graphics with XNA Game Studio 4.0
3D Graphics with XNA Game Studio 4.0
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OpenSceneGraph: advanced scene graph components
Creating billboards in a scene
In the 3D world, a billboard is a 2D image that is always facing a designated direction. Applications can use...
Advanced Lighting in 3D Graphics with XNA Game Studio 4.0
3D Graphics with XNA Game Studio 4.0
A step-by-step guide to adding the 3D graphics effects used by professionals to your XNA games.
Improve...
3D Animation Techniques with XNA Game Studio 4.0
Object animation
We will first look at the animation of objects as a whole. The most common ways to animate an object are rotation and...
Creating Man-made Materials in Blender 2.5
Blender 2.5 Materials and Textures Cookbook
Over 80 great recipes to create life-like Blender objects
Master techniques to create believable natural surface materials
Take your...
Models and Animations with Away3D 3.6
Away3D 3.6 Essentials
Take Flash to the next dimension by creating detailed, animated, and interactive 3D worlds with Away3D
Create stunning 3D environments with highly...
Materials, Lights and Shading Techniques with Away3D 3.6
The difference between textures and materials
Throughout this article, a number of references will be made to materials and textures. A texture is simply an...
Implementing multithreaded operations and rendering in OpenSceneGraph
OpenThreads basics
OpenThreads is a lightweight, cross-platform thread API for OSG classes and applications. It supports the fundamental elements required by a multithreaded program, that...
OpenSceneGraph: methods for improving rendering efficiency
Improving your application
There are a lot of tricks to improve the rendering performance of applications with a large amount of data. But the essence...
Away3D 3.6: Applying Basic and Bitmap Materials
Away3D 3.6 Essentials
Take Flash to the next dimension by creating detailed, animated, and interactive 3D worlds with Away3D
Create stunning 3D environments with highly...