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Looking for the latest video game development news, insights and opinions? Packt Hub provides all of this and more including tutorials on developing your own games. Whether your a Unity or Unreal developer, we’ll have something for you.

Getting started with OpenGL ES 3.0 Using GLSL 3.0

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In this article by Parminder Singh, author of OpenGL ES 3.0 Cookbook, we will program shaders in Open GL ES shading language 3.0, load...
AI for games

AI for Unity game developers: How to emulate real-world senses in your NPC agent...

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An AI character system needs to be aware of its environment such as where the obstacles are, where the enemy is, whether the enemy...

Best game engines for Artificial Intelligence game development

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"A computer would deserve to be called intelligent if it could deceive a human into believing that it was human" — Alan Turing It is...
CEE 2016 exhibition of electronics in Kiev, Ukraine.

Game Engine Wars: Unity vs Unreal Engine

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Ready Players. One Two Three! We begin with the epic battle between the two most prominent game engines out there: Unity vs Unreal Engine....

How to model a character’s head in Blender Part 1

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In this two-part tutorial by Jonathan Williamson, we are going to look at how to model a character head in Blender. Along with basic...

Scripting for Animation in Maya

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This article, written by Adrian Herbez, author of Maya Programming with Python Cookbook, will cover various recipes related to animating objects with scripting: Querying animation...

Unity 3.x Scripting-Character Controller versus Rigidbody

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Creating a controllable character There are two ways to create a controllable character in Unity, by using the Character Controller component or physical Rigidbody. Both...

OpenGL 4.0: Using Uniform Blocks and Uniform Buffer Objects

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  OpenGL 4.0 Shading Language Cookbook Over 60 highly focused, practical recipes to maximize your OpenGL Shading language use         Read more about this book       If your OpenGL/GLSL program...
fuzzy logic in games

Building C++ game play engines in finite state machine pattern [Tutorial]

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One of the most important aspect of game development is creating game states which helps in different tasks like controlling game flows, managing different...
game engine

Working with shaders in C++ to create 3D games

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A shader is a computer program that is used to do image processing such as special effects, color effects, lighting, and, well, shading. The...

Must Read in Game Dev

Why should you use Unreal Engine 4 to build Augmented and...

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This is an exciting time to be a game developer. New technologies like Virtual Reality (VR) and Augmented Reality (AR) are here and growing...

Interviews