Getting Started with LiveCode for Mobile

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  (For more resources on Mobile Development, see here.) iOS, Android, or both? It could be that you only have an interest in iOS or only in...

Tabula Rasa: Nurturing your Site for Tablets

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The human touch There's a reason touchscreen interfaces were rarely used before Apple re-invented them in the iPhone. It's because programming them is very difficult....

Making Your iAd

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Getting iAd Producer iAd Producer is the tool that allows us to assemble great interactive ads with a simple drag-and-drop visual interface. Download and install...

Sencha Touch: Layouts Revisited

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  (For more resources on this topic, see here.) The reader can benefit from the previous article on The Various Components in Sencha Touch. The base component...

The Various Components in Sencha Touch

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  (For more resources on this topic, see here.) The reader can benefit from the previous article on Sencha Touch: Layouts Revisited. The TabPanel and Carousel components In...

Creating a Simple Application in Sencha Touch

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  (For more resources on this topic, see here.) Setting up your folder structure Before we get started, you need to be sure that you've set up...

Creating, Compiling, and Deploying Native Projects from the Android NDK

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(For more resources on Android, see here.) Compiling and deploying NDK sample applications I guess you cannot wait anymore to test your new development environment. So...

HTML5 and the Mobile Web

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(For more resources on this topic, see here.) Introduction Both HTML5 and mobile web are promising technologies. Both have relatively short histories. In this article, most...

HTML5: Mobile Setup and Optimization

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(For more resources on this topic, see here.) Introduction While there are many operating systems (OS) as well as device makers, inevitably there could be cross-browser...

Geolocation and Accelerometer APIs

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(For more resources on iOS, see here.) The iOS family makes use of many onboard sensors including the three-axis accelerometer, digital compass, camera, microphone, and...

Must Read in Mobile

Understanding the Foundation of Protocol-oriented Design

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When Apple announced Swift 2 at the World Wide Developers Conference (WWDC) in 2016, they also declared that Swift was the world’s first protocol-oriented...

Interviews