Modeling Furniture in Blender
Create Models or Use a Library?
There are two possibilities when working with furniture. We can create new furniture, or use pre-made models from a...
Ragdoll Physics
In this article we will learn how to apply Ragdoll physics to a character.
(For more resources related to this topic, see here.)
Applying Ragdoll physics...
Japanese Anime studio Khara is switching its primary 3D CG tools to Blender
Popular Japanese animation studio Khara, announced on Friday that it will be moving to open source 3D software Blender as its primary 3D CG...
Following Epic Games, Ubisoft joins Blender Development fund; adopts Blender as its main DCC...
Yesterday, Ubisoft Animation Studio (UAS) announced that they will fund the development of Blender as a corporate Gold member through the Blender Foundation’s Development...
Unreal Engine 4.20 released with focus on mobile and immersive (AR/VR/MR) devices
Following the release of Unreal Engine 4.19 this April, Epic games have launched the Unreal Engine 4.20. This major update focuses on enhancing scalability...
Minecraft Bedrock beta 1.9.0.3 is out with experimental scripting API!
Minecraft team released Minecraft Bedrock beta 1.9.0.3 last week. The latest release explores new feature such as scripting API, along with minor changes and...
2D Twin-stick Shooter
This article written by John P. Doran, the author of Unity Game Development Blueprints, teaches us how to use Unity to prepare a well...
Lighting an Outdoor Scene in Blender
Blender 2.5 Lighting and Rendering
Bring your 3D world to life with lighting, compositing, and rendering
Render spectacular scenes with realistic lighting in any 3D...
Unreal Engine 4.23 releases with major new features like Chaos, Virtual Production, improvement in...
Last week, Epic released the stable version of Unreal Engine 4.23 with a whopping 192 improvements. The major features include beta varieties like Chaos...
Creating Pseudo-3D Imagery with GIMP: Part 1
In the previous article I've written ( Creating Convincing Images with Blender Internal Renderer-part1), I discussed about creating convincing 3D still images through color...