Adding Finesse to Your Game
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Adding a background
There is still a lot of black in the background and as the game...
Adding Sound, Music, and Video in 3D Game Development with Microsoft Silverlight 3: Part...
Time for action – animating projections
Your project manager wants you to animate the perspective transform applied to the video while it is being reproduced.
We...
Managing and Displaying Information
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In order to realize these goals, in this article, we'll be doing the following:
Displaying a countdown...
Applying Special Effects in 3D Game Development with Microsoft Silverlight 3: Part 2
Time for action – simulating fluids with movement
Your project manager is amazed with the shower of dozens of meteors in the background. However, he...
Adding Sound, Music, and Video in 3D Game Development with Microsoft Silverlight 3: Part...
A game needs sound, music and video. It has to offer the player attractive background music. It must also generate sounds associated with certain...
Making an entity multiplayer-ready
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Understanding the dataflow of Lua entities in a multiplayer environment
When using your own Lua entities in...
Breaking Ground with Sandbox
What makes a game?
We saw that majority of the games created on the CryENGINE SDK have historically been first-person shooters containing a mix of...
Detailing Environments
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Applying materials
As it stands, our current level looks rather... well, bland. I'd say it's missing something...