Unity 2018.2: Unity release for this year 2nd time in a row!
It has only been two months since the release of Unity 2018.1 and Unity is back again with their next release for this year....
Construct Game Development: Platformer Revisited, a 2D Shooter
(For more resources on Game Development, see here.)
Before we start
As there is a large amount of ground to cover in this chapter, we'll be...
CES 2019: Top announcements made so far
CES 2019, the annual consumer electronics show in Las Vegas will go from Tuesday, Jan. 8 through Friday, Jan. 11. However, the conference has...
NVIDIA open sources its game physics simulation engine, PhysX, and unveils PhysX SDK...
NVIDIA team unveiled PhysX SDK 4.0, yesterday, and also announced that it's making its popular real-time physics simulation engine, PhysX, available as open source...
Components in Unity
In this article by Simon Jackson, author of Mastering Unity 2D Game Development, we will have a walkthrough of the new 2D system and...
Buildbox 2 Game Development: peek-a-boo
In this article by Ty Audronis author of the book Buildbox 2 Game Development, teaches the reader the Buildbox 2 game development environment by example.The...
Parallax scrolling
(For more resources related to this topic, see here.)
As a developer, we have been asked numerous times about how to implement parallax scrolling in...
Playing with Physics
In this article by Maxime Barbier, author of the book SFML Blueprints, we will add physics into this game and turn it into a...
Ebiten 1.8, a 2D game library in Go, is here with experimental WebAssembly support...
The Go team has released version 1.8 of its 2D game library called Ebiten, yesterday. Ebiten 1.8 comes with new features such as experimental...
The Game World
In this article, we will cover the basics of creating immersive areas where players can walk around and interact, as well as some of...