Getting Started with Blender’s Particle System- A Sequel
Creating Fire
Taking from the same setup we had for the creating the smoke, making a fire is almost a similar process except for a...
Blender 2.49 Scripting: Animating the Visibility of objects
(Read more interesting articles on Blender 2.49 Scripting here.)
Script links are scripts that may be associated with Blender objects (Meshes, Cameras, and so on,...
Blender 2.49 Scripting: Impression using Different Mesh on Each Frame of Object
(Read more interesting articles on Blender 2.49 Scripting here.)
Revisiting mesh—making an impression
The following illustration gives some impression of what is possible. The tracks are...
Blender 2.49 Scripting: Shape Keys, IPOs, and Poses
A touchy subject—defining an IPO from scratch
Many paths of motion of objects are hard to model by hand, for example, when we want the...
Video Editing in Blender using Video Sequence Editor: Part 2
Video Sequence Editor (The Main Dish)
Since we’ve been always using Blender’s default screen for modeling, setting up materials, or node compositing, let’s try to...
Video Editing in Blender using Video Sequence Editor: Part 1
Blender, the open-source 3D creation suite, as we all know, has been on great heights lately, and with the astounding amount of work and...
Modeling a Steampunk Spacecraft using Blender 3D 2.49
Steampunk concept
Before we actually begin working on the model, let's make clear the difference between a regular spacecraft and a steampunk spacecraft. Although both...
Learn Baking in Blender
Getting Started
Baking in Blender allows you to transfer different aspects of your rendered scene/model to a 2D planar projection, or UV map. This is...
Photo Compositing with The GIMP: Part 1
Basing from my previous GIMP article titled Creating Pseudo-3D Imagery with GIMP, you learned how to do some basic selection manipulation, gradient application, faking...
Photo Compositing with The GIMP: Part 2
Adding Realism to the Image
As of the current state of our image, it’s almost done. But we could still do something about adding even...