Audio and Animation: Hand in Hand
In this article, we are going to learn techniques to match audio pitch to animation speed. This is very crucial while editing videos and...
That’s One Fancy Hammer!
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Introducing Unity 3D
Unity 3D is a new piece of technology that strives to make life better...
Working with Away3D Cameras
Away3D 3.6 Cookbook
Over 80 practical recipes for creating stunning graphics and effects with the fascinating Away3D engine
Cameras are an absolutely essential part of the...
Grasping Hammer
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Terminology
In this article, I will be guiding you through many examples using Hammer. There are a...
Getting Started
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System requirements
Before we take a look at how to download and install ShiVa3D, it might be...
Away3D: Detecting Collisions
Away3D 3.6 Cookbook
Over 80 practical recipes for creating stunning graphics and effects with the fascinating Away3D engine
Introduction
In this article, you are going to learn...
CryENGINE 3: Sandbox Basics
CryENGINE 3 Cookbook
Over 100 recipes written by Crytek developers for creating AAA games using the technology that created Crysis 2
Placing the objects in the...
Using the Mannequin editor
In this article, Richard Marcoux, Chris Goodswen, Riham Toulan, and Sam Howels, the authors of the book CRYENGINE Game Development Blueprints, will take us...
Miscellaneous Gameplay Features
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How to have a sprinting player use up energy
Torque 3D's Player class has three main modes...
First Person Shooter Part 1 – Creating Exterior Environments
In this article by John P. Doran, the author of the book Unity 5.x Game Development Blueprints, we will be creating a first-person shooter;...