Playing with Physics
In this article by Maxime Barbier, author of the book SFML Blueprints, we will add physics into this game and turn it into a...
Adding a Graphical User Interface
In this article by Dr. Edward Lavieri, the author of Getting Started with Unity 5, you will learn how to use Unity 5's new...
Getting Started with Multiplayer Game Programming
In this article by Rodrigo Silveira author of the book Multiplayer gaming with HTML5 game development, if you're reading this, chances are pretty good that...
Subtitles – tracking the video progression
In this article by Roberto Ulloa, author of the book Kivy – Interactive Applications and Games in Python Second Edition, we will learn how...
Building the Untangle Game with Canvas and the Drawing API
In this article by Makzan, the author of HTML5 Game Development by Example: Beginner's Guide - Second Edition has discussed the new highlighted feature in...
Cross-platform Building
In this article by Karan Sequeira, author of the book Cocos2d-x Game Development Blueprints, we'll leverage the awesome aspect of Cocos2d-x to build one of...
Getting started with Cocos2d-x
In this article written by Akihiro Matsuura, author of the book Cocos2d-x Cookbook, we're going to install Cocos2d-x and set up the development environment. The following...
Let’s Get Physical – Using GameMaker’s Physics System
In this article by Brandon Gardiner and Julián Rojas Millán, author of the book GameMaker Cookbook we'll cover the following topics:
Creating objects that use physics
Alternating...
The Game World
In this article, we will cover the basics of creating immersive areas where players can walk around and interact, as well as some of...
Animations Sprites
In this article by, Abdelrahman Saher and Francesco Sapio, from the book, Unity 5.x 2D Game Development Blueprints, we will learn how to create...