Normal maps
In this article by Raimondas Pupius, the author of the book Mastering SFML Game Development we will learn about normal maps and specular maps.
(For more...
Cooking cupcakes towers
In this article by Francesco Sapio author of the book Getting Started with Unity 2D Game Development - Second Edition we will see how to...
Buildbox 2 Game Development: peek-a-boo
In this article by Ty Audronis author of the book Buildbox 2 Game Development, teaches the reader the Buildbox 2 game development environment by example.The...
Getting Ready to Fight
In this article by Ashley Godbold author of book Mastering Unity 2D Game Development, Second Edition, we will start out by laying the main...
Animations Sprites
In this article by, Abdelrahman Saher and Francesco Sapio, from the book, Unity 5.x 2D Game Development Blueprints, we will learn how to create...
The Game World
In this article, we will cover the basics of creating immersive areas where players can walk around and interact, as well as some of...
Let’s Get Physical – Using GameMaker’s Physics System
In this article by Brandon Gardiner and Julián Rojas Millán, author of the book GameMaker Cookbook we'll cover the following topics:
Creating objects that use physics
Alternating...
Getting started with Cocos2d-x
In this article written by Akihiro Matsuura, author of the book Cocos2d-x Cookbook, we're going to install Cocos2d-x and set up the development environment. The following...
Cross-platform Building
In this article by Karan Sequeira, author of the book Cocos2d-x Game Development Blueprints, we'll leverage the awesome aspect of Cocos2d-x to build one of...
Subtitles – tracking the video progression
In this article by Roberto Ulloa, author of the book Kivy – Interactive Applications and Games in Python Second Edition, we will learn how...