Building a portable Minecraft server for LAN parties in the park
Minecraft is a lot of fun, especially when you play with friends. Minecraft servers are great but they aren’t very portable and rely on...
Using a REST API with Unity Part 1
Introduction
While developing a game, there a number of reasons why you would want to connect to a server. Downloading new assets, such as models,...
Combining the Blend Micro with the Bluetooth Low-Energy Module
Have you ever wanted an easy way to connect your Arduino to your phone? The Blend Micro from RedBearLab is an Arduino-compatible development board...
Learning with Minecraft Mods
Minecraft has shaped a generation of gamers. It's popular with all ages, but elementary age kids live and breath it. Inevitably, someone starts to...
How to Build 12 Factor Microservices on Docker – Part 1
As companies continue to reap benefits of the cloud beyond cost savings, DevOps teams are gradually transforming their infrastructure into a self-serve platform. Critical...
How to Build 12 Factor Microservices on Docker – Part 2
Welcome back to our how-to on Building and Running 12 Factor Microservices on Docker. In Part 1, we introduced a very simple python flask...
Integrating Quick and the Benefits of Behavior Driven Development (Part 2)
To continue the discussion about sufficient testing on the iOS platform, I think it would be best to break apart a simple application and...
Using your smart watch to control networked LEDs
Introduction
In the middle of this year, the hacker’s watchmaker, Pebble, will launch their next products. These watches, and the non-color ones before them, are...
Megaman Clone with Unity Part 2
Creating a Weapon
You will remember that back in Part 1 we made our simple MegaMan clone. Let's take this project further.
So, first off let's...
Ryba Part 1: Multi-Tenant Hadoop deployment
This post has two parts. In this first part I introduce Ryba, its goals and how to install and start using it. Ryba bootstraps and...