Cross-Platform Mobile Development

Packt Hub provides the newest insights and opinions from the cross-platform mobile development community. Whether you’re a Xamarin or Titanium developer, we’ll have you covered.

LiveCode: Loops and Timers

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In this article by Dr Edward Lavieri, author of LiveCode Mobile Development Cookbook, you will learn how to use timers and loops in your...

Configuring Your Operating System

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In this article by William Smith, author of Learning Xamarin Studio, we will configure our operating system. (For more resources related to this topic, see...

Sprites

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The goal of this article is to learn how to work with sprites and get to know their main properties. After reading this article,...

Working with the sharing plugin

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(For more resources related to this topic, see here.) Now that we've dealt with the device events, let's get to the real meat of the...

Mobile application development with IBM Worklight

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(For more resources related to this topic, see here.) The mobile industry is evolving rapidly with an increasing number of mobile devices, such as smartphones...

Adding Graphics to the Map

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(For more resources related to this topic, see here.) Graphics are points, lines, or polygons that are drawn on top of your map in a...

XamChat – a Cross-platform App

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(For more resources related to this topic, see here.) Describing our sample application concept The concept is simple: a chat application that uses a standard Internet...

What is NGUI?

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(For more resources related to this topic, see here.) The Next-Gen User Interface kit is a plugin for Unity 3D. It has the great advantage...

Intents for Mobile Components

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(For more resources related to this topic, see here.) Common mobile components Due to the open source nature of the Android operating system, many different companies...

Making POIApp Location Aware

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(For more resources related to this topic, see here.) Location services While working with location services on the Android platform, you will primarily work with an...

Must Read in Mobile

Understanding the Foundation of Protocol-oriented Design

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When Apple announced Swift 2 at the World Wide Developers Conference (WWDC) in 2016, they also declared that Swift was the world’s first protocol-oriented...

Interviews