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Localization and Practical Security in Asterisk 1.4: Part 1

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Tones Let's work from the inside out. The types of call progress tones played to the callers once they are within Asterisk are set in...

Localization and Practical Security in Asterisk 1.4: Part 2

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Local telephony interfaces Having set the tones, announcements, and language so that your users feel at home, the next task is to physically connect our...

Using Themes in LWUIT 1.1: Part 1

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Working with theme files A theme file is conceptually similar to CSS while its implementation is like that of a Java properties file. Essentially a...

Configuring sipXecs Server Features

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Auto Attendant The multi-level auto attendant service provides system-wide answering of incoming calls, dial-by-name abilities, automated transfer to local extensions, access to remote voicemail retrieval,...

Deploying your Applications on WebSphere Application Server 7.0 (Part 1)

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Inside the Application Server Before we look at deploying an application, we will quickly run over the internals of WebSphere Application Server (WAS). The anatomy...

Simple process for PHP projects

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User requirements The initial activity of the process model is to analyze the user requirements. It is obvious that in any software project, the first...

How to model a character’s head in Blender Part 1

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In this two-part tutorial by Jonathan Williamson, we are going to look at how to model a character head in Blender. Along with basic...

Character Head Modeling in Blender: Part 2

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Modeling: the ear Ask just about any beginning modeler (and many experienced ones) and they'll tell you that the ear is a challenge! There are...

Pentaho Reporting: Building Interactive Reports in Swing

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Registering event callbacks The three Java interfaces for retrieving event callbacks from within a report are ReportHyperlinkListener, ReportActionListener, and ReportMouseListener. The ReportHyperlinkListener and ReportActionListener require...

Painters in LWUIT 1.1

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The Painter interface Painter defnes the fundamental interface for all objects that are meant to draw backgrounds or to render on a glass pane. This...

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