Game Design

Creating the ice and snow materials

(For more resources related to this topic, see here.) Getting ready We will create the ice and the snow using…

10 years ago

Component-based approach of Unity

(For more resources related to this topic, see here.) First of all, you have a project, which is essentially a…

10 years ago

Audio Playback

(For more resources related to this topic, see here.) Understanding FMOD One of the main reasons why I chose FMOD…

11 years ago

Using Specular in Unity

(For more resources related to this topic, see here.) The specularity of an object surface simply describes how shiny it…

11 years ago

Configuration and Handy Tweaks for UDK

(For more resources on UDK, see here.) Groundwork for adjusting configuration defaults In this article we'll build up from simply…

12 years ago

Tips and Tricks on Away3D 3.6

  Away3D 3.6 Essentials Take Flash to the next dimension by creating detailed, animated, and interactive 3D worlds with Away3D…

13 years ago

Away3D 3.6: Applying Light and Pixel Bender materials

  Away3D 3.6 Essentials Take Flash to the next dimension by creating detailed, animated, and interactive 3D worlds with Away3D…

13 years ago

Away3D 3.6: Applying Animated and Composite materials

  Away3D 3.6 Essentials Take Flash to the next dimension by creating detailed, animated, and interactive 3D worlds with Away3D…

13 years ago

Creating and Warping 3D Text with Away3D 3.6

  Away3D 3.6 Essentials The external library, swfvector, is contained in the wumedia package. More information about the swfvector library…

13 years ago

Away3D 3.6: Applying Basic and Bitmap Materials

Away3D 3.6 Essentials Take Flash to the next dimension by creating detailed, animated, and interactive 3D worlds with Away3D Create…

13 years ago