Game Design

Packt Hub provides the latest news in Game Design and development, including Game Physics and Graphics. We also provide insights into the Game Design industry, and how-to guides for Unreal Engine and Leap Motion Controller.

What is Unity’s new Data-Oriented Technology Stack (DOTS)

If we look at the evolution of computing and gaming over the last decade, we can see how different things…

4 years ago

Google announces Stadia, cloud-based game streaming service, at GDC 2019

Yesterday, at the ongoing Game Developers Conference (GDC), Google marked its entry in the game industry with Stadia, its new…

5 years ago

Blender celebrates its 25th birthday!

Blender, a free and open source 3D computer graphics software, celebrated its 25th birthday yesterday. Blender team celebrated the birthday…

5 years ago

Blender 2.8 beta released with revamped user interface, and a high-end viewport among others

The Blender team released beta version 2.8 of its Blender, a free and open-source 3D creation software, earlier this week.…

5 years ago

Unity has won the Technology and Engineering Emmy Award for excellence in engineering creativity

Yesterday, Unity Technologies won its first Technology and Engineering Emmy Award for excellence in engineering creativity. Unity has won this…

5 years ago

Introducing Zink: An OpenGL implementation on top of Vulkan

Erik Kusma Faye-Lund, a graphics programmer, introduced Zink on Wednesday. Zinc is an OpenGL implementation on top of Vulkan. It…

5 years ago

Valve’s Steam Play Beta uses Proton, modified WINE, allowing Linux gamers to play Windows games

To provide compatibility with a wide range of Windows-only games to all Linux users, a Beta version of the new…

6 years ago

Game Engine Wars: Unity vs Unreal Engine

Ready Players. One Two Three! We begin with the epic battle between the two most prominent game engines out there:…

6 years ago

Turn Your Life into Gamified Experience with Unity

In this article for by Lauren S. Ferro from the book Gamification with Unity 5.x we will look into a Gamified…

7 years ago

Exploring Shaders and Effects

In this article by Jamie Dean, the author of the book Mastering Unity Shaders and Effects, we will use transparent…

8 years ago