Game Design

The Vertex Functions

In this article by Alan Zucconi, author of the book Unity 5.x Shaders and Effects Cookbook, we will see that…

8 years ago

The Exciting Features of HaxeFlixel

This article by Jeremy McCurdy, the author of the book Haxe Game Development Essentials, uncovers the exciting features of HaxeFlixel.…

9 years ago

Overview of Physics Bodies and Physics Materials

In this article by Katax Emperor and Devin Sherry, author of the book Unreal Engine Physics Essentials, we will take…

9 years ago

The Zombie Attacks!

 In this article by Jamie Dean author of the book Unity Character Animation with Mecanim: RAW, we will demonstrate the…

9 years ago

Adding Fog to Your Games

In this article by Muhammad A.Moniem, author of the book Unreal Engine Lighting and Rendering Essentials speaks about rendering without…

9 years ago

Overview of Unreal Engine 4

In this article by Katax Emperor and Devin Sherry, author of the book Unreal Engine Physics Essentials, we will discuss and…

9 years ago

Global Illumination

In this article by Volodymyr Gerasimov, the author of the book, Building Levels in Unity, you will see two types…

9 years ago

Sprites in Action

In this article by Milcho G. Milchev, author of the book SFML Essentials, we will see how we can use…

9 years ago

Controls and player movement

In this article by Miguel DeQuadros, author of the book GameSalad Essentials, you will learn how to create your playable…

9 years ago

Using the Leap Motion Controller with Arduino

This article by Brandon Sanders, the author of the book Mastering Leap Motion, focuses on what he specializes in—hardware. While…

9 years ago