After 400+ improvements, the latest CRYENGINE 5.5 preview 3 is live. Typically, CRYENGINE follows three preview cycles before the stable release. The latest, preview 3, is packed with code interface changes, improvements to animations and graphics, changes to the AI and core system along with other additional fixes.
The developer team at CRYENGINE has worked hard on the previews released earlier to ensure improved efficiency for the fellow game developers across the globe. The feedback provided by the CRYENGINE community played a pivotal role in this process. Here’s a quick rundown of all the new major features and updates in CRYENGINE 5.5 preview 3:
Following are the changes made to the code interface:
Apart from these changes and improvements, there have also been additional fixes. CVar is added to draw full extent of last cached shadow cascade, an unused ColorGrading technique is removed that was giving compiler errors, etc.
You can access the 5.5.0 Preview 3 Release through the CRYENGINE launcher and GitHub.
These are just a few selected updates to the CRYENGINE 5.5 preview 3. The full list of over 400+ changes, updates, and other known issues is available on the CRYENGINE release notes documentation.
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