Ryan Roden-Corrent

A simple content pipeline with Make

Many game engines have the concept of a content pipeline. Your project includes a collection of assets like images, sounds,…

7 years ago

Stack Structure for Managing Game State

Structuring the flow of logic in a game can be challenging. If you're not careful, you quickly end up with…

7 years ago

Modelling RPG in D

In this post, I'll show off some of the cool features of a language called D in the context of…

7 years ago