(For more resources related to this topic, see here.)
Before starting to explain about lights, we need to learn how to create and manipulate them. Once you know how to handle them, you will be ready to start learning the who-is-who in the lightning stage. Let’s start with the basics.
Lights are handled in modo just like regular items. You can move, rotate, and scale them, and of course, tweak their properties.
By default, a newly created scene has got a default light already. You can use it, change its type, or add as many as you need. In order to add a new light you should go to the Item List tab, and then click on the Add Item button. In the drop-down menu go to Lights, then choose the type of light you want.
The other way to do this is by using the top menu. Navigate to Item | Create Light and choose the type you want.
You can always change the type of the light just created (or change an existent light). In the Item List tab, right-click the light you want to change, and from the menu click on Change Type, then choose the type you want for your light.
As said previously, lights are like all other regular items. So you can move, rotate, and scale them as you need. You will have the following two ways of placing a light:
Usually, there are occasions when you need to turn off a light, or a number of them. The first thought would be turning its intensity value to zero, but there is a more practical way to temporarily disable a light.
If you take a look at the items list, you will see a column on the left of the panel showing a little eye icon. That column shows the visibility state of each item. The eye means that it’s visible, and you can click on that icon to totally disable the light (or any item, in fact), and click on it again to enable it back.
Of course you can do rest of the basic operations with the lights, as with other kinds of items including enabling/disabling them, grouping them in a single folder, and so on.
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