In this article by Dr. Alex Blewitt, author of the book Swift Essentials – Second Edition, the author talks introduces us to different Swift literals.
Apple announced Swift at WWDC 2014 as a new programming language that combines experience with the Objective-C platform and advances in dynamic and statically typed languages over the last few decades. Before Swift, most code written for iOS and OS X applications was in Objective-C, a set of object-oriented extensions to the C programming language. Swift aims to build upon patterns and frameworks of Objective-C but with a more modern runtime and automatic memory management. In December 2015, Apple open-sourced Swift at https://swift.org and made binaries available for Linux as well as OS X.
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Open source Swift
Apple released Swift as an open-source project in December 2015, hosted at https://github.com/apple/swift/ and related repositories. Information about the open-source version of Swift is available from the https://swift.org site. The open-source version of Swift is similar from a run-time perspective on both Linux and OS X; however, the set of libraries available differ between the two platforms.
For example, the Objective-C runtime was not present in the initial release of Swift for Linux; and as a result, several methods that are delegated to Objective-C implementations are not available. “hello”.hasPrefix(“he”) compiles and runs successfully on OS X and iOS but is a compile error in the first Swift release for Linux.
In addition to missing functions, there are also a different set of modules (frameworks) between the two platforms. The base functionality on OS X and iOS is provided by the Darwin module, but on Linux the base functionality is provided by the Glibc module. The Foundation module, which provides many of the data types outside of the base collections library, is implemented in Objective-C on OS X and iOS, but on Linux is a clean-room re-implementation in Swift. As Swift on Linux evolves more of this functionality will be filled in but it is worth testing on both OS X and Linux specifically if cross platform functionality is required.
Finally although the Swift language and core libraries have been open-sourced, this does not apply to the iOS libraries or other functionality in Xcode. As a result it is not possible to compile iOS or OS X applications from Linux, and building iOS applications and editing user interfaces is something that must be done in Xcode on OS X.
Getting started with Swift
Swift provides a runtime interpreter that executes statements and expressions. Swift is open-source, and precompiled binaries can be downloaded from https://swift.org/download/ for both OS X and Linux platforms. Ports are in progress to other platforms and operating systems but are not supported by the Swift development team.
The Swift interpreter is called swift and on OS X can be launched using the xcrun command in a Terminal.app shell:
$ xcrun swift Welcome to Swift version 2.2! Type :help for assistance. >
The xcrun command allows a toolchain command to be executed; in this case, it finds /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/swift. The swift command sits alongside other compilation tools such as clang and ld, and permits multiple versions of the commands and libraries on the same machine without conflicting.
On Linux, the swift binary can be executed provided that it and the dependent libraries are in a suitable location.
The Swift prompt displays > for new statements and . for continuation. Statements and expressions typed into the interpreter are evaluated and displayed. Anonymous values are given references so they can be used subsequently:
> "Hello World" $R0: String = "Hello World" > 3 + 4 $R1: Int = 7 > $R0 $R2: String = "Hello World" > $R1 $R3: Int = 7
Numeric types in Swift can represent both signed and unsigned integral values with sizes of 8, 16, 32, or 64 bits, as well as signed 32 or 64 bit floating point values. Numbers can include underscores to provide better readability; so 68_040 is the same as 68040.
> 3.141 $R0: Double = 3.141 > 299_792_458 $R1: Int = 299792458 > -1 $R2: Int = -1 > 1_800_123456 $R3: Int = 1800123456
> 0b1010011 $R0: Int = 83 > 0o123 $R1: Int = 83 > 0123 $R2: Int = 123 > 0x7b $R3: Int = 123
Floating point literals
There are three floating point types available in Swift, which use the IEEE754 floating point standard. The Double type represents 64 bits worth of data whilst Float stores 32 bits of data. In addition, Float80 is a specialized type that stores 80 bits worth of data. (Float32 and Float64 are available as aliases for Float and Double respectively, although they are not commonly used in Swift programs.)
Some CPUs internally use 80 bit precision to perform math operations, and the Float80 type allows this accuracy to be used in Swift. Not all architectures support Float80 natively, so this should be used sparingly.
By default, floating point values in Swift use the Double type. As floating point representation cannot represent some numbers exactly, some values will be displayed with a rounding error; for example:
> 3.141 $R0: Double = 3.141 > Float(3.141) $R1: Float = 3.1400003
Floating point values can be specified in decimal or hexadecimal. Decimal floating point uses e as the exponent for base 10, whereas hexadecimal floating point uses p as the exponent for base 2. A value of AeB has the value A*10^B and a value of 0xApB has the value A*2^B:
> 299.792458e6 $R0: Double = 299792458 > 299.792_458_e6 $R1: Double = 299792458 > 0x1p8 $R2: Double = 256 > 0x1p10 $R3: Double = 1024 > 0x4p10 $R4: Double = 4096 > 1e-1 $R5: Double = 0.10000000000000001 > 1e-2 $R6: Double = 0.01 > 0x1p-1 $R7: Double = 0.5 > 0x1p-2 $R8: Double = 0.25 > 0xAp-1 $R9: Double = 5
Strings can contain escaped characters, unicode characters, and interpolated expressions. Escaped characters start with a slash () and can be one of:
- \ Literal slash