Flash Development for Android: Audio Input via Microphone

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  Flash Development for Android Cookbook Introduction Camera and microphone are standard accessories on most mobile devices and Android devices are no exception to this. In the...

Flash Development for Android: Visual Input via Camera

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Camera and microphone are standard accessories on most mobile devices and Android devices are no exception to this. The present article will cover everything...

Getting Started With Cocos2d

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  Cocos2d for iPhone 0.99 Beginner's Guide Make mind-blowing 2D games for iPhone with this fast, flexible, and easy-to-use framework! A cool guide to learning cocos2d...

Cocos2d for iPhone: Handling Accelerometer Input and Detecting Collisions

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  Cocos2d for iPhone 0.99 Beginner's Guide Make mind-blowing 2D games for iPhone with this fast, flexible, and easy-to-use framework! A cool guide to learning cocos2d with...

Cocos2d for iPhone: Adding Layers and Making a Simple Pause Screen

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Adding more layers to scenes As we have discussed before, a scene can contain any number of layers you want. Well, as long as performance...

Cocos2d for iPhone: Surfing Through Scenes

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  Cocos2d for iPhone 0.99 Beginner's Guide Make mind-blowing 2D games for iPhone with this fast, flexible, and easy-to-use framework! A cool guide to learning cocos2d with...

Interfacing with Personal Information Management (PIM) Applications in BlackBerry

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(For more resources on BlackBerry, see here.) The BlackBerry handhelds come pre-loaded with many great programs to help make a person more productive. While messages...

Creating your First BlackBerry Project

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(For more resources on BlackBerry, see here.) So, without any further words, let's get to work! Choosing the SDK version Remember that the first step is to...

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Understanding the Foundation of Protocol-oriented Design

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When Apple announced Swift 2 at the World Wide Developers Conference (WWDC) in 2016, they also declared that Swift was the world’s first protocol-oriented...

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