Getting Started with VR Programming

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This guide will go through some simple programming for VR apps using the Google VR SDK (software development kit) and the Unity3D game engine....

Intro to the Swift REPL and Playgrounds

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When Apple introduced Swift at WWDC (its annual Worldwide Developers Conference) in 2014, it had a few goals for the new language. Among them...

String management in Swift

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One of the most common tasks when building a production app is translating the user interface into multiple languages. I won't go into much...

Fake Swift Enums and User-Friendly Frameworks

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Swift Enums are a great and useful hybrid of classic enums with tuples. One of the most attractive points of consideration here is their...

Using Android Wear 2.0

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As of this writing, Android Wear 2.0 was unveiled by Google a few weeks ago. Like most second iterations of software, this latest version...

How to convert Java code into Kotlin

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This Kotlin programming tutorial has been taken from Kotlin Programming Cookbook.  One of the best things about Kotlin is its interoperability with Java. If you're a...

Creating your First BlackBerry Project

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(For more resources on BlackBerry, see here.) So, without any further words, let's get to work! Choosing the SDK version Remember that the first step is to...

Interfacing with Personal Information Management (PIM) Applications in BlackBerry

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(For more resources on BlackBerry, see here.) The BlackBerry handhelds come pre-loaded with many great programs to help make a person more productive. While messages...

Cocos2d for iPhone: Surfing Through Scenes

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  Cocos2d for iPhone 0.99 Beginner's Guide Make mind-blowing 2D games for iPhone with this fast, flexible, and easy-to-use framework! A cool guide to learning cocos2d with...

Cocos2d for iPhone: Handling Accelerometer Input and Detecting Collisions

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  Cocos2d for iPhone 0.99 Beginner's Guide Make mind-blowing 2D games for iPhone with this fast, flexible, and easy-to-use framework! A cool guide to learning cocos2d with...

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Understanding the Foundation of Protocol-oriented Design

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When Apple announced Swift 2 at the World Wide Developers Conference (WWDC) in 2016, they also declared that Swift was the world’s first protocol-oriented...

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