iOS Programming

iOS is a constantly evolving operating system. With regular updates being rolled out at Apple’s WWDC, the Packt Hub aims to keep you up to date. We take a look at the latest developments, not only in Apple’s own apps, but iOS programming with tools such as Xcode and Swift.

Integrating iOS Features Using MonoTouch

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(For more resources on this topic, see here.) Mobile devices offer a handful of features to the user. Creating an application that interacts with those...

Geolocation and Accelerometer APIs

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(For more resources on iOS, see here.) The iOS family makes use of many onboard sensors including the three-axis accelerometer, digital compass, camera, microphone, and...

Making Your iAd

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Getting iAd Producer iAd Producer is the tool that allows us to assemble great interactive ads with a simple drag-and-drop visual interface. Download and install...

BatteryMonitor Application

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(For more resources related to this topic, see here.) Overview of the technologies The BatteryMonitor application makes reference to two very important frameworks to allow for...

New iPad Features in iOS 6

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(For more resources related to this topic, see here.) New iPad features and native applications We're going to identify some of the applications that come built-in...

Using Storyboards

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(For more resources related to this topic, see here.) Configuring storyboards for a project Getting ready In this recipe, we will learn how to configure an application's...

Understanding Passbook

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(For more resources related to this topic, see here.) Getting ready With iOS 6, Apple introduced the Passbook app as a central digital wallet for all...

Getting Ready for RubyMotion

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(For more resources related to this topic, see here.) How can I develop an iOS application? To develop iOS applications, there are various third-party frameworks available,...

BSD Socket Library

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(For more resources related to this topic, see here.) Introduction The Berkeley Socket API (where API stands for Application Programming Interface) is a set of standard...

User Interactivity – Mini Golf

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(For more resources related to this topic, see here.) Using user input and touch events A touch event occurs each time a user touches the screen,...

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Understanding the Foundation of Protocol-oriented Design

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When Apple announced Swift 2 at the World Wide Developers Conference (WWDC) in 2016, they also declared that Swift was the world’s first protocol-oriented...

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