Introducing a new game type – top-down
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We want to start a new little game prototype. Let's create a little top-down shooter. For...
Editor Tool, Prefabs, and Main Menu
In this article by Edward Kyle Langley, author of the book Learning Unity iOS Game Development, we will learn that the player has the ability...
Detailing Environments
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Applying materials
As it stands, our current level looks rather... well, bland. I'd say it's missing something...
Illuminating a Scene
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Working with lights
Before starting to explain about lights, we need to learn how to create and...
Building Events
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Building a collision event system
In a game such as Angry Birds, we would want to know...
Beating Back the Horde
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What kind of game will we be making? We are going to make one of the...
Project Setup and Modeling a Residential Project
In this article by Scott H. MacKenzie and Adam Rendek, authors of the book ArchiCAD 19 – The Definitive Guide, we will see how...
Resource Manager
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Resource definitions
In order to be able to define resources, we need to create a module that...
Building your First Application with Papervision3D: Part 1
This article covers the following:
Introduction to classes and object-oriented programming
Working with the document class/main application file
Introduction to classes and object-oriented programming
In this...
Saving Data to Create Longer Games
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Creating collectibles to save
The Unity engine features an incredibly simple saving and loading system that can...