Cross-platform Building
In this article by Karan Sequeira, author of the book Cocos2d-x Game Development Blueprints, we'll leverage the awesome aspect of Cocos2d-x to build one of...
Introduction to the Editing Operators in Blender: A Sequel
Blender 2.5 Materials and Textures Cookbook
Over 80 great recipes to create life-like Blender objects
Read more about this book
(For more resources on Blender, see here.)
Well,...
First Person Shooter Part 1 – Creating Exterior Environments
In this article by John P. Doran, the author of the book Unity 5.x Game Development Blueprints, we will be creating a first-person shooter;...
Adding Finesse to Your Game
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Adding a background
There is still a lot of black in the background and as the game...
Introducing variables
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In order to store data, you have to store data in the right kind of variables....
Dragging a CCNode in Cocos2D-Swift
In this article by Ben Trengrove, author of the book Cocos2D Game Development Essentials, we will see how can we update our sprite position...
Adding Sound, Music, and Video in 3D Game Development with Microsoft Silverlight 3: Part...
Time for action – animating projections
Your project manager wants you to animate the perspective transform applied to the video while it is being reproduced.
We...
Looking Good – The Graphical Interface
We will start by creating a simple Tic-tac-toe game, using the basic pieces of GUI that Unity provides. Following this, we will discuss how...
Run Xcode Run
In this article by Jorge Jordán, author of the book Cocos2d Game Development Blueprints, we will see how to run the newly created project...
Data-driven Design
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Loading XML files
I have chosen to use XML files because they are so easy to parse....