Implementing fuzzy logic to bring AI characters alive in Unity based 3D games
Fuzzy logic is a fantastic way to represent the rules of your game in a more nuanced way. Perhaps more so than other concepts,...
Building C++ game play engines in finite state machine pattern [Tutorial]
One of the most important aspect of game development is creating game states which helps in different tasks like controlling game flows, managing different...
Unity switches to WebAssembly as the output format for the Unity WebGL build target
With the launch of Unity 2018.2 release last month, Unity is finally making the switch to WebAssembly as their output format for the Unity...
Textures in Blender
Procedural Textures vs. Bitmap Textures
Blender has basically two types of textures, which are procedural textures and bitmap textures. Each one has both positive and...
Development Tricks with Unreal Engine 4
In this article by Benjamin Carnall, the author of Unreal Engine 4 by Example, we will look at some development tricks with Unreal Engine 4.
(For more...
macOS gets RPCS3 and Dolphin using Gfx-portability, the Vulkan portability implementation for non-Rust apps
The Vulkan Portability implementation, gfx-portability allows non-Rust applications that use Vulkan to run with ease.
After improving the functionality of gfx-portability’s Metal backend through benchmarking...
Why should you use Unreal Engine 4 to build Augmented and Virtual Reality projects
This is an exciting time to be a game developer. New technologies like Virtual Reality (VR) and Augmented Reality (AR) are here and growing...
CraftAssist: An open-source framework to enable interactive bots in Minecraft by Facebook researchers
Two days ago, researchers from Facebook AI Research published a paper titled “CraftAssist: A Framework for Dialogue-enabled Interactive Agents”. The authors of this research...
Bitbucket to no longer support Mercurial, users must migrate to Git by May 2020
Yesterday marked an end of an era for Mercurial users, as Bitbucket announced to no longer support Mercurial repositories after May 2020. Bitbucket, owned...
C++, SFML, Visual Studio, and Starting the first game
In this article by John Horton, author of the book, Beginning C++ Game Programming, we will waste no time in getting you started on...