Sprites in Action
In this article by Milcho G. Milchev, author of the book SFML Essentials, we will see how we can use SFML to create a...
Global Illumination
In this article by Volodymyr Gerasimov, the author of the book, Building Levels in Unity, you will see two types of lighting that you...
Overview of Unreal Engine 4
In this article by Katax Emperor and Devin Sherry, author of the book Unreal Engine Physics Essentials, we will discuss and evaluate the basic 3D...
Adding Fog to Your Games
In this article by Muhammad A.Moniem, author of the book Unreal Engine Lighting and Rendering Essentials speaks about rendering without mentioning one of the...
The Zombie Attacks!
In this article by Jamie Dean author of the book Unity Character Animation with Mecanim: RAW, we will demonstrate the process of importing and...
Overview of Physics Bodies and Physics Materials
In this article by Katax Emperor and Devin Sherry, author of the book Unreal Engine Physics Essentials, we will take a deeper look at...
The Exciting Features of HaxeFlixel
This article by Jeremy McCurdy, the author of the book Haxe Game Development Essentials, uncovers the exciting features of HaxeFlixel. When getting into cross-platform...
The Vertex Functions
In this article by Alan Zucconi, author of the book Unity 5.x Shaders and Effects Cookbook, we will see that the term shader originates...
Exploring Shaders and Effects
In this article by Jamie Dean, the author of the book Mastering Unity Shaders and Effects, we will use transparent shaders and atmospheric effects...
Turn Your Life into a Gamified Experience with Unity
In this article for by Lauren S. Ferro from the book Gamification with Unity 5.x we will look into a Gamified experience with Unity. In...