Epic Games announces: Epic MegaGrants, RTX-powered Ray tracing demo, and free online services for...
Epic Games, an American video game and software development company, made a series of announcements, earlier this week. These include:
Epic Game’s CEO, Tim...
Unity releases ML-Agents toolkit v0.5 with Gym interface, a new suite of learning environments
In their commitment to become the go-to platform for Artificial Intelligence, Unity has released a new version of their ML-Agents Toolkit. ML-Agents toolkit v0.5...
DeepMind AI’s AlphaStar achieves Grandmaster level in StarCraft II with 99.8% efficiency
Earlier this year in January, Google’s DeepMind AI AlphaStar had defeated two professional players, TLO and MaNa, at StarCraft II, a real-time strategy game....
Unity ML-Agents Toolkit v0.6 gets two updates: improved usability of Brains and workflow for...
Unity ML-agents toolkit v0.6 is getting two major enhancements, announced the Unity team in a blog post on Monday. The first update turns Brains...
Unity has launched the ‘Obstacle Tower Challenge’ to test AI game players
Unity has announced a video game challenge, the Obstacle tower challenge which will test the vision, control, planning, and generalization capabilities of AI software....
OpenAI introduces Neural MMO, a multiagent game environment for reinforcement learning agents
On Monday, the team at OpenAI launched at Neural MMO (Massively Multiplayer Online Games), a multiagent game environment for reinforcement learning agents. It will...
Pluribus, an AI bot built by Facebook and CMU researchers, has beaten professionals at...
Researchers from Facebook and Carnegie Mellon University have developed an AI bot that has defeated human professionals in six-player no-limit Texas Hold’em poker. ...
Anthony Levandowski announces Pronto AI and makes a coast-to-coast self-driving trip
Anthony Levandowski is back in the self-driving space with a new company. Pronto AI. This Tuesday, he announced on a blog post on Medium...
Introduction to AI
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Artificial Intelligence (AI)
Living organisms such as animals and humans have some sort of intelligence that helps...
Procedural Level Generation
In this article by Dale Green, the author of the book Procedural Content Generation for C++ Game Development, the most iconic and defining feature of rogue-like...