A 3D game must be attractive. It has to offer amazing effects for the main characters and in the…
Time for action – simulating fluids with movement Your project manager is amazed with the shower of dozens of meteors…
Opening the outpost In this section, we will look at the two differing approaches for triggering the animation giving you…
To detect physical interactions between game objects, the most common method is to use a Collider component—an invisible net that…
Creating and loading models using SketchUp SketchUp is a free 3D modeling program, which was acquired by Google in 2006.…
This article covers: Basics of a 3D composition in Papervision3D Building your first application Basics of a 3D scene in…
This article covers the following: Introduction to classes and object-oriented programming Working with the document class/main application file Introduction to…
Meeba Abraham: Hi Allan, thank you for talking to us today, why don’t you tell us a bit about yourself…
Create Models or Use a Library? There are two possibilities when working with furniture. We can create new furniture, or…
Procedural Textures vs. Bitmap Textures Blender has basically two types of textures, which are procedural textures and bitmap textures. Each…