Game Development

Applying Special Effects in 3D Game Development with Microsoft Silverlight 3: Part 1

  A 3D game must be attractive. It has to offer amazing effects for the main characters and in the…

15 years ago

Applying Special Effects in 3D Game Development with Microsoft Silverlight 3: Part 2

Time for action – simulating fluids with movement Your project manager is amazed with the shower of dozens of meteors…

15 years ago

Unity Game Development: Interactions (Part 2)

Opening the outpost In this section, we will look at the two differing approaches for triggering the animation giving you…

15 years ago

Unity Game Development: Interactions (Part 1)

To detect physical interactions between game objects, the most common method is to use a Collider component—an invisible net that…

15 years ago

Papervision3D External Models: Part 2

Creating and loading models using SketchUp SketchUp is a free 3D modeling program, which was acquired by Google in 2006.…

15 years ago

Building your First Application with Papervision3D: Part 2

This article covers: Basics of a 3D composition in Papervision3D Building your first application Basics of a 3D scene in…

15 years ago

Building your First Application with Papervision3D: Part 1

This article covers the following: Introduction to classes and object-oriented programming Working with the document class/main application file Introduction to…

15 years ago

Blender 3D: Interview with Allan Brito

Meeba Abraham: Hi Allan, thank you for talking to us today, why don’t you tell us a bit about yourself…

15 years ago

Modeling Furniture in Blender

Create Models or Use a Library? There are two possibilities when working with furniture. We can create new furniture, or…

15 years ago

Textures in Blender

Procedural Textures vs. Bitmap Textures Blender has basically two types of textures, which are procedural textures and bitmap textures. Each…

15 years ago