Anatomy of a Sprite Kit project
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A Sprite Kit project consists of things usual to any iOS project. It has the AppDelegate,...
Beating Back the Horde
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What kind of game will we be making? We are going to make one of the...
Parallax scrolling
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As a developer, we have been asked numerous times about how to implement parallax scrolling in...
Adding Animations
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Exploring 3D hierarchies
The ability to parent objects among one another is a versatile feature in Unity3D....
Introducing variables
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In order to store data, you have to store data in the right kind of variables....
Sparrow iOS Game Framework – The Basics of Our Game
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Taking care of cross-device compatibility
When developing an iOS game, we need to know which device to...
HTML5 Game Development – A Ball-shooting Machine with Physics Engine
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Mission briefing
In this article, we focus on the physics engine. We will build a basketball court...
Moving the Space Pod Using Touch
Moving the Space Pod Using Touch
This article written by, Frahaan Hussain, Arutosh Gurung, and Gareth Jones, authors of the book Cocos2d-x Game Development Essentials,...
What’s Your Input?
This article by Venita Pereira, the author of the book Learning Unity 2D Game Development by Example, teaches us all about the various input...
Components in Unity
In this article by Simon Jackson, author of Mastering Unity 2D Game Development, we will have a walkthrough of the new 2D system and...